Critical angle and Total Internal reflection simulation

Critical Angle is an interactive HTML5 Canvas simulation demonstrating the critical angle and total internal reflection for GCSE Physics (Waves topic, 4.6.2). Light travels upward from a glass block (n = 1.50) toward the boundary with air. A single draggable angle slider lets pupils vary the angle of incidence in the glass and watch the outgoing ray respond in real time across three regimes:

  • Below 41.8° — the ray refracts out into the air, bending away from the normal, with a faint partial reflection back into the glass.
  • At exactly 41.8° (the critical angle) — the refracted ray grazes along the boundary at θ₂ = 90°, flagged with a gold “at the critical angle” banner.
  • Above 41.8° — no light escapes; the ray is totally internally reflected back into the glass, shown full-strength with a “total internal reflection” banner.

Four live readouts track the angle of incidence (θ₁), the refracted angle (θ₂, showing “90°” at the critical angle and “none” during TIR), the fixed critical angle (θc = 41.8°), and the current effect. A “Go to critical angle” button (or the C key) snaps straight to 41.8° for instant projector demonstration. It uses the standard ClassAdapt design system: light/high-contrast default theme, dark-navy toggle, and the full Adapt accessibility suite (Irlen overlays, CVD filters, reading ruler, dyslexia spacing, reduce motion, classroom mode, keyboard shortcuts, aria-live announcements), with Lexend and Inconsolata as house fonts.

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