Simulation of Energy transfer

Use the simulation in your science or Physics class to illustrate Energy transfer.

Here are concise exam tips for energy transfer questions (mainly GCSE/IGCSE level physics — focus on AQA/Edexcel style):

Core Rules to Always State

  • Energy cannot be created or destroyed → only transferred or dissipated.
  • Use the phrase: “Energy is transferred from the … store to the … store by … pathway.”

8 Energy Stores (memorise exactly)

  1. Kinetic
  2. Gravitational potential (GPE)
  3. Elastic potential
  4. Thermal
  5. Chemical
  6. Magnetic
  7. Electrostatic
  8. Nuclear

4 Energy Transfer Pathways (use correct wording)

  1. Mechanically (by a force / work done)
  2. Electrically (by current / potential difference)
  3. By heating (temperature difference)
  4. By radiation (waves — light / infrared / sound)

Sankey Diagrams & Efficiency

  • Arrow width ∝ energy amount
  • Useful output / total input × 100%
  • Wasted = total input – useful output
  • Efficiency is always < 100% (because of dissipation)

Most Common Lost Marks — Avoid These

  • Saying “energy is lost / used up / converted to heat” → say dissipated to thermal store of surroundings
  • Writing “friction energy” or “heat energy” as a store → no such thing; friction causes transfer by heating to thermal store
  • Forgetting the pathway (just writing store → store loses 1–2 marks)
  • Saying energy is transferred to surroundings instead of dissipated to thermal store of surroundings
  • Missing unit conversions (especially time → seconds for E = P × t)
  • For appliances: main useful transfer is usually electrical → kinetic / thermal / sound / light (not “electrical energy” as final store)

Quick Wins in 6-mark Describe Questions

  1. Define system (e.g. “the falling object” or “the bulb + surroundings”)
  2. Start store → useful end store + pathway
  3. Wasted pathway(s) → thermal store of surroundings
  4. Say “principle of conservation of energy”
  5. Mention efficiency is low because most energy is dissipated

Calculation Traps

  • E = P × t → t must be in seconds
  • Always show working + unit (J)
  • Efficiency = useful / total (not the other way round)

Memorise stores + pathways → practice drawing quick Sankey arrows → always write pathway.